Archive for January 18th, 2013

Bridging the Divide: How to Market Games to Newcomers and Veterans

Marketing video games requires appealing to two entirely different types of audiences: the new players and the hardcore veterans. Video game designers are already familiar with the difficulty of designing for a wide variety of knowledge and interest. Too easy, and the game isn’t interesting to the veteran players. Too hard, and the newcomers won’t enjoy it. It’s a tricky divide to bridge. If the game’s marketing team isn’t putting just as much thought into overcoming […]

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