Will You Be At The Disrupt LA Tech Summit?

We will! Who wouldn’t want to attend this rockstar  summit filled with YouTube celebs, Google, IBM, Disney, Sony, and Activision Executives?

Supercool will be covering the event and we look forward to seeing you there!

Silicon Beach Young Professionals presents the DISRUPT LA Tech Summit – a two day conference, comprised of presentations, panels, workshops and mixers with the industry’s most innovative and successful leaders.

The event is this May 8th and 9th at The Le Méridien Delfina 530 Pico Boulevard, Santa Monica, CA 90405 so go register!

THE AWESOME LIST OF SPEAKERS INCLUDES:
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John P. Roberts, SVP of Digital Media of Endemol USA
Lex Sisney, Co Founder of Commision Junction
John Calkins, Partner & VP of Strategy and Transformation CoC of IBM Global Business Services (also winner of the annual Supercool Creative longest title award)
Dan Siegler, Head of Automotive at Google
Sandra Susino, Associate Partner of  IBM Global Business
Jonathan Anastas, VP of Global Marketing at Activision
Thesyndicate Project, YouTube Content Creator
Suenanners, YouTube Content Creator
Adam Chapnick, Chief of Strategy at Indiegogo
Brian Lee, VP of Music of Maker Studios
Mark Gantt, Actor from the Bannen Way
Olga Kay, Actress and Content Creator of YouTube
Eugene Lee, Founder and CEO of Likeacoupon.com
Mitchell Berman, CEO of Zen Digital Fund
Jamie Siminoff, CEO and Chief Inventor of Bot Home Automation
Andrew Blair, Director of Digital Marketing of Sony GSN
Scot Forbes, Creative Director of Disney
James Standley, Founder and CEO of Sole Bicycles
Cauri Jaye, CTO of Rhubarb Consulting
Zach Coelius, Founder and CEO of Triggit
April Hillard, Founder and CEO of Hello Talented
Leif Fescenmeyer, Digital Strategy Manager of Leo Burnett
Lucas Bean, CEO and Founder of Method DRG
Helen Park, Founder and CEO of UXTalent
Margo Rowder, Social Media Manager of Television Academy
Amanda Coolong, Co-Founder and COO of TechZulu
Brian Lovell, CEO of RED Interactive
Donny Makower, President at RED Interactive
Jefferson Graham, Tech Columnist of USA Today
Rachel Payne, CEO of FEM Inc.
Josh Stomel, Founder of Neohire.com
Dr. Meghana Bhatt, VP of Research and Development of FEM Inc.
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Current Sponsors, Partners and/or Participating companies include- Google, Morgan Stanley, Dealer.com, IBM, Le Meridien Delfina Santa Monica, Activision, GSN, TechZulu, National Academy of Television Arts & Sciences, Commission Junction, Triggit, Endemol, Make Studios, NeoHire, Method DRG, Doorbot, ConnecTV, Sole Bicycles, UX Talent and Leo Burnett.
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David Murdico
Hey! I'm the Creative Director / Co Founder of Supercool Creative Agency. We write and produce fearlessly fun, super catchy TV, video, mobile game and social media advertising content for some of the coolest brands, businesses and startups on the planet!
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Delivery & Optimization — “Time to Break Your Previous Best KPIs”

We hand off all final files with every spec you need—plus performance insights and recommendations for future variations and iterative creative testing.
We don’t just ship ads.
We ship ads built for longevity, adaptability, and ruthless efficiency in UA campaigns.

Post-Production — “Editing is Basically Witchcraft”

We cut fast, clean, and conversion-optimized.
This stage includes:
We test attention, clarity, emotional hits, and ad fatigue to deliver the strongest performing version of each creative.

Production — “Lights, Camera, Let’s Break the Algorithm

Depending on the chosen creative style, production may include:
Our directors and editors craft the perfect mix of comedy, spectacle, intensity, and gameplay clarity.

Creative Concepting — “Okay, Here’s the Insane Plan”

We pitch wild, smart, campaign-ready concepts tailored to your game and target audience. Expect treatments like:
Every concept comes with scripts, visual references, and platform-specific notes.

Kickoff & Strategy — “Let’s Figure Out What Makes Your Game Addicting”

We dig into your game: the mechanics, the art, the rage-quitting moments, the dopamine loops, the Easter eggs, the villains, the power-ups… and that one mechanic you think nobody notices but we absolutely do.

We identify:
This is where we decide how to make your game irresistible—or dangerously irresistible.