The SFxTK Bobble Budds Are Here!

Street Fighter X Tekken is in the HO– USE! Well, Ryu and Kazuya that is. Supercool just received a shipment of exclusive SFXTK bobble budds for our Street Fighter X Tekken ‘X The Line’ YouTube and Twitter Contest winners!

Our social media campaign for Capcom’s Street Fighter X Tekken also includes 5 butt-kicking contests on Facebook! where fans can win HUGE prizes including PS3s, signed copies of SFXTK, and the ULTIMATE GAMER CAVE which includes a huge TV, gamer chairs, headphones, fight sticks, a custom games collection and even a mini fridge, so you never have to leave the room. Round 3 of the X The Line Contest WAR PAINT opens on Monday, December 12th, 2011.

Share
Picture of Supercool Creative
Supercool Creative
Author:

Delivery & Optimization — “Time to Break Your Previous Best KPIs”

We hand off all final files with every spec you need—plus performance insights and recommendations for future variations and iterative creative testing.
We don’t just ship ads.
We ship ads built for longevity, adaptability, and ruthless efficiency in UA campaigns.

Post-Production — “Editing is Basically Witchcraft”

We cut fast, clean, and conversion-optimized.
This stage includes:
We test attention, clarity, emotional hits, and ad fatigue to deliver the strongest performing version of each creative.

Production — “Lights, Camera, Let’s Break the Algorithm

Depending on the chosen creative style, production may include:
Our directors and editors craft the perfect mix of comedy, spectacle, intensity, and gameplay clarity.

Creative Concepting — “Okay, Here’s the Insane Plan”

We pitch wild, smart, campaign-ready concepts tailored to your game and target audience. Expect treatments like:
Every concept comes with scripts, visual references, and platform-specific notes.

Kickoff & Strategy — “Let’s Figure Out What Makes Your Game Addicting”

We dig into your game: the mechanics, the art, the rage-quitting moments, the dopamine loops, the Easter eggs, the villains, the power-ups… and that one mechanic you think nobody notices but we absolutely do.

We identify:
This is where we decide how to make your game irresistible—or dangerously irresistible.